Death and Dying in Myth and Folk Let's start at the End, shall we? Death is a strange thing. In TTRPGs we fling our creations into the waiting jaws of death, but are still somehow surprised when those jaws snap closed. Games in the space have wildly different levels of guidance for how to handle death. Many give you mechanics around dying, but few talk about what comes next. They assume you know to roll up another character and wait patiently for the GM to introduce them. Unless the GM has a plan, maybe not a whole plan, per se, but the outline of a plan. The P, L, and N, surely. In Myth and Folk, specifically on the disc world of Pelagie, death is full time job. Long ago, something went wrong, the cycle of rebirth threw a piston and a race of psychopomps, known as Shades, have been playing catch-up ever since. For characters in the world, what this means is that there is often a slight pause between when a creature expires and when their soul is collected. In that pause, there is...